Crunch Time
Crunch Time is a browser-based simulation game about running a small game studio under deadline pressure. You're not here to do the work — you're here to decide who does it.
Seven tasks land on your board. You have a Developer, a Game Designer, a Game Artist, and a UX Researcher on your team. Every assignment costs time, and the wrong call costs more. You have 12 days to ship.
Read each task carefully. The right person isn't always obvious.
This is an early prototype built for in-class use and actively collecting student feedback. Expect rough edges.
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Built with: Claude (Anthropic) for initial code generation and iteration. GitHub Copilot for HTML, CSS, and JavaScript refinement. Game concept, task writing, role design, and structure by Oscar Cortez.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Os Co |
| Genre | Educational |
| Tags | browser-game, classroom, decision-making, Game Design, game-development, Prototype, studio-management, ux-design |
| AI Disclosure | AI Assisted, Code, Text |

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